

Our Studio
Scarlet Genesis strives to be a leading and impactful global home for creativity and a creator of great immersive gaming experiences - in different genres and for different platforms.
We thrive to anchor passion as a fuel for creation, empower people and promote a healthy and fun work environment - as expected from gamers.
Game Description
Curio is a family-friendly, stylized, action-puzzle platformer game that tells a story of a creative and resourceful kid with Dyslexia and her toy robot in a futuristic world where humans’ souls were transferred into toys.
Get ready for an exciting journey with Robin through her memories and the Solar City by plugging into Curio! You'll need to manage Curio's power, create and use tools to solve puzzles, and win battles. With Robin's love for inventing and your sense of adventure, you'll get to use parts from other toys to help you out, control other toys, find smart ways to complete tasks (that might be easy for a human but tough for a toy!), and outsmart and trick your enemies.

All Videos
All Videos


Curio | First Public Playtest Official Trailer

Curio | Gameplay - Robin's Room (Work in progress)

Playtest Teaser - Robin's Room | Curio

Curio - Introduction Trailer
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Who are we?
We are five co-founders, each with a different domain of expertise. The passion for games and the creative entertainment industry is what brings us together.
Our journey started remotely during Covid-19, when we worked on a students project at Shenkar’s Game Design program. That project became Curio (Previously - "RoBo: The Allectric Idventurer"), our first game as a studio – Scarlet Genesis.
The meaning of the name “Scarlet Genesis” is the dawn (Scarlet shades) of new creations, new experiences, and new worlds (Genesis).
Our studio’s pillars are:
Impact |Exploration | Growth | Quality | Transparency | Respect


The
Team
Shanny Goldschmid
CEO & Head of Marketing
B.A in Economics & East Asia Studies (Tel Aviv University)
Pursuing M.A in Social Psychology (Tel Aviv University)
Omer Keidar
CTO & Game Director
Experienced software engineer and architect, Unreal Engine developer & team leader
Emil Tadevosian
CPO & Game Producer
Experienced product manager & team leader, Agile methodology expert
Nir Doron
Creative & Narrative Director
Experienced creative productions manager & toy inventor
Tomer Cohen
Lead Game & Level Designer
Experienced game developer & data analyst