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Our Studio

Scarlet Genesis strives to be a leading and impactful global home for creativity and a creator of great immersive gaming experiences - in different genres and for different platforms.

We thrive to anchor passion as a fuel for creation, empower people and promote a healthy and fun work environment - as expected from gamers.

Factsheet

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Game Description

Curio is a family-friendly, stylized, action-puzzle platformer game that tells a story of a creative and resourceful kid with Dyslexia and her toy robot in a futuristic world where humans’ souls were transferred into toys.

Get ready for an exciting journey with Robin through her memories and the Solar City by plugging into Curio! You'll need to manage Curio's power, create and use tools to solve puzzles, and win battles. With Robin's love for inventing and your sense of adventure, you'll get to use parts from other toys to help you out, control other toys, find smart ways to complete tasks (that might be easy for a human but tough for a toy!), and outsmart and trick your enemies.

All Videos

All Videos

All Videos
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Curio | First Public Playtest Official Trailer

Curio | First Public Playtest Official Trailer

01:20
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Curio | Gameplay - Robin's Room (Work in progress)

Curio | Gameplay - Robin's Room (Work in progress)

02:20
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Playtest Teaser - Robin's Room | Curio

Playtest Teaser - Robin's Room | Curio

00:31
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Curio - Introduction Trailer

Curio - Introduction Trailer

01:11
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Who are we?

We are five co-founders, each with a different domain of expertise. The passion for games and the creative entertainment industry is what brings us together.

Our journey started remotely during Covid-19, when we worked on a students project at Shenkar’s Game Design program. That project became Curio (Previously - "RoBo: The Allectric Idventurer"), our first game as a studio – Scarlet Genesis.

The meaning of the name “Scarlet Genesis” is the dawn (Scarlet shades) of new creations, new experiences, and new worlds (Genesis).

Our studio’s pillars are:

Impact |Exploration | Growth | Quality | Transparency | Respect

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The
Team

Shanny Goldschmid

CEO & Head of Marketing

B.A in Economics & East Asia Studies (Tel Aviv University)

Pursuing M.A in Social Psychology (Tel Aviv University)

 

Omer Keidar

CTO & Game Director

Experienced software engineer and architect, Unreal Engine developer & team leader

 

Emil Tadevosian

CPO & Game Producer

Experienced product manager & team leader, Agile methodology expert

 

Nir Doron

Creative & Narrative Director

Experienced creative productions manager & toy inventor

 

Tomer Cohen

Lead Game & Level Designer

Experienced game developer & data analyst

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